stellaris break up enemy federation. Its really frustrating when your ally won't end the war when. stellaris break up enemy federation

 
 Its really frustrating when your ally won't end the war whenstellaris break up enemy federation  Declaring War (As Federation vs

Wars can't last forever. Not sure but only he might have the power to declare war. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. No. Eat the stronger empire that broke off the defense pact for good measure. They didn't vie. Yes, there is a way, declare exterminatus on them. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Exactly the same way it works for any other war. Upload Attachment File(s) attachedThey won't accept peaceful subjugation if they're overlord, so you can either subjugate them by force if you're strong enough to get the CB, or get secret fealty from their subject, "liberate" them, then propose subjugation to the former overlord. People underrate diplomacy a lot. [diplo] [id] reverse_diplo action_invite_to_federation 01. Started as a pacifist fanatic materialist with the intent of building a smallish empire with vast amounts of resources. Idk if it's possible but becoming a federation and setting the federation laws to no deals outside of federation could do the trick. 0 unless otherwise noted. How and why an AI empire casts votes. What's the best way to fight an enemy federation? I notice I can't use vassal/tribute or the hegemon war goal against members, which is my usual… Or you could wait for two federations to duke it out then pounce the weaker part when you find an opening. 2) Federation president swaps from each empires every 10 years. S t e l l a r i s c h e a t s. I have never seen more than 0% chance on anything, even against empires with far less tech than me. This is normal and intended behavior. However, I think the AI cares more about fleets than starbases when evaluating enemy strength - kinda makes sense when considering that a starbase can't march over and conquer a neighboring system. Or you could just help accomplish the war goals and end it that way. I try and support the independence of members but they never rebel. Being entirely unable to interact with certain empires in certain ways, no matter what you do, is rediculous. -Form a Federation with my Ally, sucking all my Vassals into it. Note though that it can be cheaper than building every system from unclaimed if you do it bit by bit and it becomes cheaper as the game progresses. They also have a nasty tendency of declaring joint wars or becoming a federation. Surely there are things that can be optimized. I have never seen more than 0% chance on anything, even against empires with far less tech than me. The first one is because moving your military into their borders without their permission is an act of war. //// I just finished a war with a 5 empire federation covered about 50% of the galaxy, hundreds of systems. this is dumb. Yes, that is intended. otherwise it wont be much use outside starting the federation and being unable to keep up throughout the gameI've been trying everything to join a federation made up of four empires. This is my biggest problem with Stellaris. No, you can't force them to make decisions anymore than you could force another player to make decisions. 2 beta), which typically means you are giving control of a part of you military to the AI. Diplomatic Incidents are more like counter-espionage and can help prevent their envoys from doing Improve Relations with each other. Requests to join an already existing Federation. Doesn't. . At least a xenophile or militaristic dominated federations ought to be able to. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. I got so little territory from the dead AIs. run. Its really frustrating when your ally won't end the war when. At first you should declare him a rival. Declare war if you want to do that. But because of the game's mechanics, war is a nightmare of micromanagement and an inadequate U. It's me vs 2 awakened empires that have killed everyone else and own 3/4s of the galaxy. File must be called ' [insert file name here]' without the brackets. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). I can't invite the associate into the federation unless we're at peace. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. Stellaris Cheats is the only complete, up-to-date website dedicated exclusively to console command and cheat documentation for Stellaris on PC and Mac (Steam). 5. This means that, if your federation requires a vote to accept new members, then AI empires are able to vote "NO" if they don't want that member in the empire. 8 Coop Open Beta" branch. Then in the year 2316, I ran out of non-warbased traditions to pick my supreme intellect made me pick diplomacy. ago. A place to share content, ask questions and/or talk about the 4X grand strategy…AI also tends to drag you into useless wars that will increase the discontent of your people. If you want to break apart an alliance, the best way is to attack one of the other allies of one of the countries you want to peel away. Non-Aligned Whatever federation forms. 0 and wanted to vassalize a neighboring empire. AI always being extremely more powerful than me. That now I'm stuck in this. That, or any systems made vacant by the khan is considered unsurveyed, probably to prevent the player-satrapy from just trailing the khans fleets with construction ships and putting up outposts. In other words once they are in my system they will run around destroying outposts (maybe even also landing) whilst my ships can never catch up to engage. Whenever I try to build a benevolent democracy with diplomats improving relations while investing as much as possible in the welfare of the people (every species a full citizen with social welfare minimum), I inevitably have to give up this position because some other empire or federation decides. Finally, just make the galactic imperium. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Even after decades of constantly spamming this operation on the same two empires in a federation with each other. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. CryptoStar Trek mixed with Stellaris. catwhowalksbyhimself • Driven Assimilators • 2 yr. I do remember playing a game in 3. Also the fact that claims and capitol dont have very much weight in comparison. Like in other modern Paradox games, the. My ally also sent one of their fleets to one of my systems and it just sat there for the entire war. My other victory was with a good neighbor starting with a non-aggression pact and upgrading to a mutual defense pact. 1. Uncolonizable celestial bodies will be created as colonies but have no capital building. But Paradox’s pedigree is really on display here: its core mechanics are deeply fascinating. 4. Play 0 will take you back to your empire. You can't. Defeating it gives you the option to retrieve its egg sac to start a parade. That federation leaders don't pay tributes to members is an example on how members in a federation in stellaris are slaves. Crystalforge95 Technocratic Dictatorship • 7 mo. 0 Starter Guide. 63. Bug-ridden to the point of bursting. Your strength lies entirely on edicts, and Ambitions break any stalemate right now. Join a federation if you aren't the strongest, but avoid it if you don't need it. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. k. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. Generally it happens rarely. Fighting battles is important and all, but in the long run your economy needs to be in tip-top shape in order to support your literal war machine. -Form a Federation with my Ally, sucking all my Vassals into it. That would give them ~-60 to -80 reputation with each other. So I'm currently the leader of a large federation. If i wanna harm a Neighbour, i give his enemy/enemies Energy, Minerals and Alloys, so they can beat him in a direct fight. The retreat "cooldown" depends on how far they have to go to get back to your space. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. 4 or 3. So in my current play-through, I am surrounded by a federation that hates me. Including their federation fleets. #3. CryptoHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. Yes, this is influence expensive. Operations now cost influence so keep your stockpile up. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. Unsurprisingly to fans of Stellaris or Paradox games more generally, Star Trek: Infinite is incredibly complicated. S t e l l a r i s c h e a t s. The war officially commenced on September 2615 following a rejection of the demands issued by both the Jaz’Gavaz Peacekeepers and the Xani Restorers by the. 3. r/Stellaris. it's a nice litte reverence to the game Kerbel Space Programm and there should 've been a pop-up the first time you entered the systemCK2 was a lot less than Stellaris is, when it was first released :). The war exhaustion system in stellaris is quite different. An associate will NOT defend federation members if they are attacked or vice versa; it's a non-aggression pact between a federation and an independent empire. I am overwhelmingly powerful compared to my enemies. Then you take back whatever you can with losing as little as possible and repeat. I created an Authoritarian trade empire (not a megacorp) and created the largest Trade Federation in the galaxy. Business, Economics, and Finance. “Guys, I think we need to attack that Fallen Empire before it awakens. The key is to build up enough strength without committing similar atrocities. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So now the entire map is split up between use three Empires. One of my Federation members declared a war and I can't end it. Even with Dyson sphere i am constantly out of energy once i have large fleets. If it were up to me, then WE gain would dependent on your total non-robot, or droid population. I think the main reason this is a problem is because when an AI player is in a federation, then any diplomacy with -1000 for being in a federation is missing most of the positive modifiers that could overcome that -1000. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. It doesn't matter what I do the enemy federation is always larger. Does anyone know if you can break up a federation through espionage? I’m trying to do a run as the crisis, so of course I’m playing xenophobic isolationists. It doesn't matter what I do the enemy federation is always larger. From now on you will agree to mine. 3 For unlocking buildings 2. Nothing I…The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North’s history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to August 2495. Maybe give your enemies certain bonuses when you use it to declare on them to spice things up and it makes sense that when your enemy launches total war against you, you put things aside and rally around your war for existence. It'd be nice if a Federation or single empire would have a chance (especially if say aggregate power outweighs the other side) of through some diplomatic/bribery/espionage method of trying to break up or lure away a member of another Federation to their own side in a Federation or vassalship versus through the traditional send in the armies. You can also get +10 if you get ranked as Superior to them. ; About Stellaris Wiki; Mobile viewA fanatic pacifist only can declare war if being attacked. The federation started at around 4 members; it. That is the point thought, strength in numbers. Reasonably priced. Examples include the basic (First Galactic Fleet), the arrogant (Stellar Fleet Primus), and the esoteric (Star Fleet I). People want to play third-party matchmaker between empires that dislike each other. This doesn't work if it's always beneficial for them to be in a defense pact (the AI loves game theory). 5. A rogue enemy fleet cut through Blondei and Shaula so I’d like to at least get Shaula back before my timer runs out. All that is left is one empire which only has two planets and three systems. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But it does not catch up with edicts, it surpasses other factions easily if done right. Granted, truly making that decission is not really possible. I try and use espionage on them to ruin their reputation, but even when I am. Save your fleet, build her up, let em lose some health while they bust in and fight them on a strong starbase once you've built up. Spawned in next to two federation builders and I was like "hmm". Other Federation members must agree. I started with a federation with just one smaller empire. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Maybe less Nazis, and more supremacist. I thought they were going to join up with my main fleet but they didn't, they just got there and stopped. 7oey_20xx_ • 2 yr. acolight • Introspective • 4 yr. . I am playing as a Devouring Swarm, and encounter a bug where it let me join the League of Non-Aligned Powers when two Fallen Empires woke up. The defender is at 100% exhaustion but attacker only at 80% so it never ends. A Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of economic and political autonomy in exchange for unique mutual benefits. My solution was to 1. It looks like you are in a federation with an empire that no longer exists, possibly one that rebelled from you or the corporation. . Genuinely good name because I chose the birch world start in gigastructures and I had just finished a defensive war with the future members against the ai who went on to form another federation called the Star Federation Worst name: Random name. e. Federation. MayhemMike. Stellaris: Patch 2. But my arch-enemies vassal has no fleet at all, just some Armies. 5 using the Startech mod where I went up against an empire with superior tech and had the same issue - winning battles, but losing ships at an unsustainable rate while inflicting relatively few losses on the enemy. ago. I've already occupied all the systems and planets of almost all the enemy empires (I also neutron wiped 2 enemy planets). Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. Seize power by using favors and changing the federation laws in my favor. ”. Only the Federation mission tree seems complete. Self explanatory to be honest. The main antiship fleet, and the bombardment fleet. 1 IDs 2 Cheats 2. Now, we got 1000 warscore and are occupying all planets, but they won't ask for peace. now im going to have to abandon my own federation. Vassals are much more convenient. Alloys are not the issue, time and energy credits are :D. Otherwise, I almost always get rolled pretty quickly as pacifist. Originally posted by lambdoid: I can't see a declare war button in the Diplomacy interface. They sweep through vulnerable systems of my allies but they don't touch me at all. of course don't forget to build up your empire, expand and research and mineral up at a good pace. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). Note though that it can be cheaper than building every system from unclaimed if you do it bit by bit and it becomes cheaper as the game progresses. ) Win the war in either the enemy's surrender or a status quo with some of their territory occupied. If I remember right it should be in the contact page, one of the lower options I think? 5. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. I conquered the planets that broke free from the enemy. This is a Guardian (a. 5. A problem I am having is that I can’t catch up with enemy fleets. Federation members automatically defend each other in war as they would in a Defense Pact, but must agree to. But honestly, it really would benefit from a rework, a bit of federation politics and the A. 15. Lows. #1. you can do multiple at once as along as its two seperate wars. Other than that, as a vassal or tributary you can't freely stop being a vassal. Disabling federations might help a little but with vassals I don't think it will help that much. 2. Once you are, you can declare wars. Play 0 will take you back to your empire. Don't tax them into poverty, causing shortage situations. Early on, I joined in a Federation with the only guy that was friendly with me. In the previous sytem, 100% warscore made the other side submit to all of your demands. Conquering directly just gives you the planets and populations directly, and will generally be strongest. I can't declare war on the associate because I'm a fanatic pacifist. Head over to C:Users <USER> DocumentsParadox InteractiveStellaris on your hard drive and open the user_empire_deisgns. Being able to merge federations will make the snowballing unstoppable, unless there is a way that federations can be sabotaged and members can be "persuaded" to leave existing federations. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. Similar for federation voting weights: non-slavers would be mildly in favor, or moreso if they're Xenophilic or Egalitarian. join them 2. Posted by 1 year ago. Occupy claimed planets with your armies. I try and use espionage on them to ruin their reputation, but even when I am. Some great ideas in there. I try and support the independence of members but they never rebel. Upload Attachment File(s) attachedThey won't accept peaceful subjugation if they're overlord, so you can either subjugate them by force if you're strong enough to get the CB, or get secret fealty from their subject, "liberate" them, then propose subjugation to the former overlord. This doesn't work if it's always beneficial for them to be in a defense pact (the AI loves game theory). A Federation fleet from every species class. Hello everyone! In last week's dev diary we talked about the new Q&A format that we will be doing for the next couple of dev diaries. This is a huge problem because this also happens in federations where you are not the federation leader. It dissolves all federations at once. . Sends a diplomatic command from the target to the player. I try and support the independence of members but they never rebel. That would be a nice to have if they ever had some kind of spy or cover-ops system. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Carving them into two weak empires gives you a weak ally and a weak enemy, which means 10 years later you can go liberate the weak enemy (if they stay small) and have two weak allies, both happy to integrate, donate fleet, and whatnot. Other Federation members must agree. 5. Don't tax them into poverty, causing shortage situations. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. Not As Federation) : r/Stellaris. If they get fleets, then it's either Emergency FTL, or they could have bought a Marauder fleet; those always arrive at the capital system, without travel time. You probably only need to do a few of those. 2. Before stage five, they actually don't even get a total war CB. I'm friendly with them so they aren't killing me, but this just isn't fun. Tl,dr; give me more non-war option to mess up enemy empires. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. " This sounds like a bug, probably something to do with having protectorates while in a federation. They run on energy. Envoys, bribing them with minerals, energy, special resources etc. All of the espionage missions are worthless. In a Surrender, all claims are seized regardless of occupation. I’ve only fought against normal empires so far in 3. Maybe the new dlc will change it. Occupy claimed planets with your armies. #4. -Kick ally from Federation, so now I'm the only ruler in it. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. With another enemy to distract them you may be able to take enough planets to force that. Hey guys, I'm having issues in every game of Stellaris I play, I get along fine and build up a fleet between 4-6k fleet power by that time, but suddenly someone declares war on me and sends in fleets that are ridiculously more powerful than mine, ranging from 9k to this one I just experienced now:1. ago. The only reason they have not attacked me yet is because of. Asking a galactic state to accept this subjegation would have the weight of joining the federation, not vassalization, and would be impossible to force except for unified hegemonies. Spawn rate:The best way to beat a federation is with your own federation. The more claims you have, the more right you have to the system. Well, I was a slavery empire. Stellaris Cheats is a searchable list of all Stellaris console commands. I created a federation with a big empire since we have the same enemies so I thought we could fight them together more efficiently. Wars can't last forever. They declared war on my and when the war started, the War Score screen showed them as being in a federation with two other empires. So usually these federations get crushed by conquering instead of "breaking". It does this in my. Find out who their rivals are and rival them as well. Stellaris Cheats is a searchable list of all Stellaris console commands. i took a break for about a year so they could work out some of the bugs, but i see the federation is still broken. Your strength lies entirely on edicts, and Ambitions break any stalemate right now. It'd be nice to have that as a possible wargoal. Yeah, it makes it IMPOSSIBLE to stop wars that you don’t want. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. Two opposing awakened empires finally declare war on each other. " No luck, but I began to wonder if it affected their cohesion. Extremely steep learning curve. Yang Jan 16, 2017 @ 3:41am. I could have and would have settled the status quo 20 years ago but only the Federation Leader can do that. The AI generally demands victory when the warscore is above 90%, so if you fight, the war will end. You basically need the subterfuge tree to spam it quickly. Allied AI started war won't end. 3. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Between two human empires, it would suck if they won war #1, then your fleet's wiped out, and they come at you with war #2, then #3 and suddenly it's gg for you. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk. Spiritualist+Egalitarian starts slow, true. +50 +1: 100: −2: Excellent: Target is part of a Federation; Both empires at peace; N/A Kick from Federation Starts a vote to kick the member from the Federation 0: 0: 50: 0: Any: Member of the same Federation; At peace; N/A Ask to leave Federation. I recommend setting the crisis strength to 5x - yeah yeah, new to the game and all, but the 2. I. I think it would make sense if they reset, ie get a -50 (or whatever number) modifier, but if it ticks down to -45 and you do it again, it jumps back up to -50. I got to the point where most of the empires were friendly towards me, at which point I started clicking the "ask to join Federation. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. That means taking over planets, crushing enemy armies, walking on their lawn, and so on. Being the good guy never works out in Stellaris. The one about taking a vassal as a fed ally. The 100 trust will keep the federation friendly unless your are out purging the galaxy, however, keep an eye on who the other associates are, as the 100 trust. Crypto So my federation has 3 AI and myself. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. That's 50% more fire rate on the defensive, and you recover your losses twice as fast. So now the entire map is split up between use three Empires. The only value in the espionage system is to see enemy ships. #3. Secondly, my Federation Member's ships will not follow mine even though I've set my…However, it’s tied to defeating a Stellarite Devourer. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. Reply. Trying to build rapport with lesser members of an enemy Federation and support them to revolt against the Federation overlord also seems to never happen - least wise I haven't seen it happen yet. Firepengu • 1 yr. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). Gooneybirdable Queen • 1 yr. If they don't want to be subjugated it will usually tell you why. Once an alliance / federation is made, it will never break, noone will ever think about leaving it or backstabbing. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. 2) Claim the system. Everything works fine when I am the federation leader but this changes very quickly. A place to share content, ask questions and/or talk about the 4X grand strategy…My 10 cents worth of advice: Losing your fortress system in your first war against a FP/DS/DE neighbor isn't the end of the world if you manage to drive up his war exhaustion to 100% in the process. You build spy networks in the empires you want broken up, and begin operations that either Harm Relations or Smear Campaign. They declared war on my and when the war started, the War Score screen showed them as being in a federation with two other empires. It's not a perfect comparison for that reason. Uncolonizable celestial bodies will be created as colonies but have no capital building. 8. It's been a stalemate for nearly 50 years and ww on our side isn't going up. trueAnd yeah, the UNE and CoM have hidden gameplay flags that affects their spawning. A federation can only be created by one of four ways: an empire that adopts the The Federation tradition from the Diplomacy tree may create a Federation with. For reference your empire id is 0. Your only hope is for a mid game crisis like a war in heaven. 1 Answer. 100% war weariness for the enemy but it won't end (Impose Ideology by the member of my Federation that started the war). ago. 1. In the early game build a strong enough fleet to clear up space monsters and keep building it up as your mineral income grow and you have more planets and spaceports. They have said as much. This page was last edited on 6 February 2020, at 14:38. I can't see a declare war button in the Diplomacy interface. 14 mai 2016 à 20h03 Apollysis a écrit : I had this issue with my ally. •. Some great ideas in there. I is working just fine, but my allies can't be arsed to defend a vulnerable region against a small enemy fleet even though they have an overwhelmingly. This is a big negative and, imho, the biggest con for being in a federation. I read the dev logs as they came out. But if you are surrounded by powerful enemies, especially in multiplayer, it can help you stay alive. Fed. So no trade routes or piracy suppression to worry about. Scott_Liberation • 1 yr. termiAurthur. Search within r/Stellaris. Use my new power to. 18. Following through with this event will then allow you to use the egg to kill a star as an operation. This page was last edited on 6 February 2020, at 14:38. But you can't tell what weapons they have. Azzanine • 7 yr. You, the player, are the federal government. The only limit is that you can't have ships with different types in the same fleet. Our enemies were an awakened fallen empire and 2 very hostile spiritualists but I was able to break up their federation by vassalizing their federation-builder causing their federation to break apart and they stopped cooperating. Help to forming alliances: 1. There actually is a sneaky, somewhat exploit-y way to break up feds, but its almost certainly too late for you to try it. 88 votes, 83 comments. (on the plus side if you break their federation or something, sometimes the truce timer doensn't apply) #1. Federation votes no 4. Abilities that reduce the enemy chance to FTL will mean they lose more when they try to retreat. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. 6 freebie versus the Federations expansion. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. . Reasonably long enough that you could re-build at least a decent portion of your fleets. So I was playing a game as UNE and eventually got around to making a Federation with two other empires, called the Golden League. vote against their proposals in the galactic UN. RustyKn1ght Aug 16, 2019 @ 3:33am. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without. I try and use espionage on them to ruin their reputation, but even when I am. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk.